Systems
Mechanics should connect, create choices and give players room to improve.
AEDIONSTUDIO
Independent game studio, Netherlands
AedionStudio is a Dutch game studio founded in 2019 by students from Hogeschool Rotterdam. Today, our four-person team is working on Down2Die.
About AedionStudio
AedionStudio was founded in 2019 by students from Hogeschool Rotterdam. The current team brings programming, game design, world building and 3D art together. Down2Die is where those disciplines meet.
We enjoy building systems that players can learn and master. We care about stories that give those systems meaning, and we spend a lot of time on the controls, feedback and small details that make playing feel satisfying.
Mechanics should connect, create choices and give players room to improve.
The story should be part of what players do, not only something they read.
Timing, feedback, controls and level flow receive the same attention as large features.
What the team works on
Multiplayer logic, inventories, crafting, abilities and progression built in Unreal Engine.
↗Readable levels, procedural dungeons, enemy encounters and boss spaces that support the game loop.
↗Low-poly environments, props and characters designed to be clear in motion and consistent with the world.
↗Input response, combat feedback, pacing and repeated playtesting until an interaction feels right.
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In development. Wishlist on Steam.
Down2Die is a top-down, low-poly survival game for up to four players. Gloomwood is the overworld where the team regroups, trades and prepares before entering procedural dungeons to gather resources. Craft gear, upgrade weapons and take your build into boss fights, including Kalthara’s desert encounter. The story expands with every update.
Gloomwood, the dungeons and Kalthara
Projects from before Down2Die.
PROJECT 01

Earlier AedionStudio project
PROJECT 02

Earlier AedionStudio project

Gameplay systems, multiplayer logic and the technical side of Down2Die.

Software development, gameplay systems and the business side of AedionStudio.

Gameplay design, encounters and the worlds players explore.

Characters, environments and the visual design of the game.
Questions, ideas and opportunities
Get in touch if you want to discuss development work, a partnership, publishing Down2Die or anything else that may be relevant to the studio.
[email protected] ↗